Sciweavers

340 search results - page 56 / 68
» ets 2009
Sort
View
HCI
2009
14 years 8 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
ICCV
2009
IEEE
14 years 8 months ago
A novel approach to expression recognition from non-frontal face images
Non-frontal view facial expression recognition is important in many scenarios where the frontal view face images may not be available. However, few work on this issue has been don...
Wenming Zheng, Hao Tang, Zhouchen Lin, Thomas S. H...
ICML
2009
IEEE
15 years 11 months ago
Large-scale deep unsupervised learning using graphics processors
The promise of unsupervised learning methods lies in their potential to use vast amounts of unlabeled data to learn complex, highly nonlinear models with millions of free paramete...
Rajat Raina, Anand Madhavan, Andrew Y. Ng
CHI
2009
ACM
15 years 10 months ago
Cell phone software aiding name recall
Senior citizens often find it difficult to remember names. This paper describes a novel cell phone application that uses information about one's social network and the places...
Kent Fenwick, Michael Massimi, Ronald Baecker, San...
STOC
2009
ACM
99views Algorithms» more  STOC 2009»
15 years 10 months ago
Testing juntas nearly optimally
A function on n variables is called a k-junta if it depends on at most k of its variables. In this article, we show that it is possible to test whether a function is a k-junta or ...
Eric Blais