Sciweavers

1140 search results - page 178 / 228
» human 2003
Sort
View
103
Voted
CW
2003
IEEE
15 years 5 months ago
Disappearing Computers, Social Actors and Embodied Agents
Presently, there are user interfaces that allow multimodal interactions. Many existing research and prototype systems introduced embodied agents, assuming that they allow a more n...
Anton Nijholt
DEXAW
2003
IEEE
168views Database» more  DEXAW 2003»
15 years 5 months ago
Visualisation of (Distributed) Process Execution based on Extended BPMN
In order to create, share and improve knowledge on business processes, humans need a common, readable and preferably visual notation. So far, a lot of effort has been put into vis...
Mariusz Momotko, Bartosz Nowicki
112
Voted
HAPTICS
2003
IEEE
15 years 5 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
111
Voted
HAPTICS
2003
IEEE
15 years 5 months ago
Haptic Interface for Hands-On Instruction in System Dynamics and Embedded Control
Haptic interface serves as an ideal context and platform for teaching both system dynamics and embedded control. At The University of Michigan, a traditional undergraduate mechani...
R. Brent Gillespie, Mark B. Hoffman, James S. Freu...
98
Voted
HAPTICS
2003
IEEE
15 years 5 months ago
How Well Can We Encode Spatial Layout from Sparse Kinesthetic Contact?
We investigated people’s ability to report the shape and scale of a spatial layout after sparse contact, without vision. We propose that the initial representation of sparsely c...
Roberta L. Klatzky, Susan J. Lederman