Using a single traditional gang scheduling algorithm cannot provide the best performance for all workloads and parallel architectures. A solution for this problem is the use of...
Abstract. We start by studying the relationship between two invariants isolated by Shelah, the sets of good and approachable points. As part of our study of these invariants, we pr...
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
We show that the persistent homology of a filtered ddimensional simplicial complex is simply the standard homology of a particular graded module over a polynomial ring. Our analy...
Performance analysis has many advantages in theory compared to simulation for the validation of complex embedded systems, but is rarely used in practice. To make analysis more att...