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GI
2004
Springer
15 years 5 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
IWDW
2004
Springer
15 years 5 months ago
Informed Detection Revisited
Abstract. Watermarking systems can employ either informed detection, where the original cover work is required, or blind detection, where it is not required. While early systems us...
Jeffrey A. Bloom, Matthew L. Miller
ICIAR
2004
Springer
15 years 5 months ago
Video Segmentation Through Multiscale Texture Analysis
Segmenting a video sequence into different coherent scenes requires analyzing those aspects which allow finding the changes where a transition is to be found. Textures are an imp...
Miguel Alemán-Flores, Luis Álvarez-L...
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
15 years 3 months ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
ISPA
2004
Springer
15 years 5 months ago
Context-Awareness in Mobile Web Services
Context-aware computing is a computing paradigm in which applications can take advantage of contextual information. Quality of network connection is a very important factor for mob...
Bo Han, Weijia Jia, Ji Shen, Man-Ching Yuen