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146
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VISUALIZATION
2003
IEEE
15 years 9 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
134
Voted
VISUALIZATION
2003
IEEE
15 years 9 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
VISUALIZATION
2003
IEEE
15 years 9 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
VISUALIZATION
2003
IEEE
15 years 9 months ago
A Frequency-Sensitive Point Hierarchy for Images and Volumes
This paper introduces a method for converting an image or volume sampled on a regular grid into a space-efficient irregular point hierarchy. The conversion process retains the ori...
Tomihisa Welsh, Klaus Mueller
VL
2003
IEEE
128views Visual Languages» more  VL 2003»
15 years 9 months ago
A visual approach to development of web services providers/requestors
An idea of automatic generation of Web applications from templates has been proposed [1, 2, 3, 4]. A software system called T-Web system has been implemented based on the idea to ...
Kornkamol Jamroendararasame, Takehiro Tokuda, Tets...