— We extend techniques for a reachability-based ion to continuous systems under shared control, that is, systems which have both inputs controlled by the automation and inputs co...
— We study the evolution of cooperation using the Prisoner’s Dilemma as a metaphor of the tensions between cooperators and non-cooperators, and evolutionary game theory as the ...
—In this paper, we show that Web protocols and technologies are good candidates to design the Internet of Things, through a user-centric architecture (the user simply has to use ...
Simon Duquennoy, Gilles Grimaud, Jean-Jacques Vand...
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...