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IJVR
2006
142views more  IJVR 2006»
15 years 4 months ago
Garden Alive: an Emotionally Intelligent Interactive Garden
In this paper, we introduce the "Garden Alive" system that allows users to interact with an emotionally intelligent virtual garden by manipulating tangible user interface...
Taejin Ha, Woontack Woo
PRESENCE
2007
121views more  PRESENCE 2007»
15 years 4 months ago
The Body Surface as a Communication System: The State of the Art after 50 Years
The suggestion that the body surface might be used as an additional means of presenting information to human-machine operators has been around in the literature for nearly 50 year...
Alberto Gallace, Hong Z. Tan, Charles Spence
INTERNET
2010
141views more  INTERNET 2010»
15 years 3 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth
CHI
2006
ACM
16 years 5 months ago
Multi-channel consumer behavior: online and offline travel preparations
Elaborating on the first stage in the User-Centered Design (UCD) process, understanding the user, this study questions whether it is sufficient to look at the use of interactive s...
Geke van Dijk, Shailey Minocha, Angus Laing
ACMDIS
2006
ACM
15 years 10 months ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu