Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
We present CSTutor, a sketch-based interface designed to help students understand data structures. It currently supports Linked Lists, Binary Search Trees, AVL Trees, and Heaps, a...
Sarah Buchanan, Brandon Ochs, Joseph J. LaViola Jr...