We extend a virtual human architecture that has been used to build tactical questioning characters with a parameterizable personality model, allowing characters to be designed with...
Michael Rushforth, Sudeep Gandhe, Ron Artstein, An...
This paper presents an architecture for an intelligent virtual agent that imitates human drumming behaviour. Through imitation, the agent models the user-specific variations that ...
In this paper, we present on-going work on data collected by a questionnaire surveying process practices, preferences, and methods in industrial software engineering. Key words: Ag...
Abstract. Effective speakers engage their whole body when they gesture. It is difficult, however, to create such full body motion in animated agents while still supporting a large...
In human-human conversation, the first impression decides whether two people feel attracted by each other and whether contact between them will be continued or not. Starting from ...