We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Content distribution using the P2P paradigm has become one of the most dominant services in the Internet today. Most of the research effort in this area focuses on developing new ...
We propose routing schemes that optimize the average number of hops for lookup requests in Peer–to–Peer (P2P) systems without adding any overhead to the system. Our work is in...
Gennaro Cordasco, Luisa Gargano, Mikael Hammar, Vi...
BSCW [8] and Groove [10] have become the two defacto standards for collaboration over the Internet. They offer a wealth of functionalities, support a variety of possible collabora...
In distributed and mobile systems with volatile bandwidth and fragile connectivity, non-functional aspects like performance and reliability become more and more important. To forma...