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PRESENCE
2002
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14 years 9 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
IPPS
2006
IEEE
15 years 3 months ago
Privacy-aware presence management in instant messaging systems
Information about online presence allows participants of instant messaging (IM) systems to determine whether their prospective communication partners will be able to answer their ...
Karsten Loesing, Markus Dorsch, Martin Grote, Knut...
CSCW
2006
ACM
15 years 1 months ago
Spatiality in videoconferencing: trade-offs between efficiency and social presence
In this paper, we explore ways to combine the video of a remote person with a shared tabletop display to best emulate face-to-face collaboration. Using a simple photo application ...
Jörg Hauber, Holger Regenbrecht, Mark Billing...
SAC
2006
ACM
15 years 3 months ago
Ubiquitous presence systems
Instant messaging has become a part of our daily live. Instant communication, either with a mobile device or with a computer based application, is an increasingly used form of com...
Matthias Kranz, Paul Holleis, Albrecht Schmidt
CHI
2006
ACM
15 years 10 months ago
Using linguistic features to measure presence in computer-mediated communication
We propose a method of measuring people's sense of presence in computer-mediated communication (CMC) systems) based on linguistic features of their dialogues. We create varia...
Adam D. I. Kramer, Lui Min Oh, Susan R. Fussell