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SI3D
2009
ACM
14 years 1 months ago
Dynamic solid textures for real-time coherent stylization
Stylized rendering methods, which aim at depicting 3D scenes with 2D marks such as pigments or strokes, are often faced with temporal coherence issues when applied to dynamic scen...
Pierre Bénard, Adrien Bousseau, Joëlle...
SI3D
2009
ACM
14 years 1 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
SI3D
2009
ACM
14 years 1 months ago
Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
We introduce a straightforward, robust, and efficient algorithm for rendering high-quality soft shadows in dynamic scenes. Each frame, points in the scene visible from the eye ar...
Gregory S. Johnson, Warren A. Hunt, Allen Hux, Wil...
SI3D
2010
ACM
14 years 1 months ago
Fast capacity constrained Voronoi tessellation
Lloyd relaxation is widely employed to generate point distribution for a variety of applications in computer graphics, computer vision, and image processing. However, Lloyd relaxa...
Hongwei Li, Diego Nehab, Li-Yi Weiy, Pedro V. Sand...