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TOG
2002
234views more  TOG 2002»
14 years 9 months ago
Gradient domain high dynamic range compression
We present a new method for rendering high dynamic range images on conventional displays. Our method is conceptually simple, computationally efficient, robust, and easy to use. We...
Raanan Fattal, Dani Lischinski, Michael Werman
TOG
2002
172views more  TOG 2002»
14 years 9 months ago
Transferring color to greyscale images
We introduce a general technique for "colorizing" greyscale images by transferring color between a source, color image and a destination, greyscale image. Although the g...
Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller
TOG
2002
116views more  TOG 2002»
14 years 9 months ago
Linear combination of transformations
Geometric transformations are most commonly represented as square matrices in computer graphics. Following simple geometric arguments we derive a natural and geometrically meaning...
Marc Alexa
TOG
2002
123views more  TOG 2002»
14 years 9 months ago
A user interface for interactive cinematic shadow design
Placing shadows is difficult task since shadows depend on the relative positions of lights and objects in an unintuitive manner. To simplify the task of the modeler, we present a ...
Fabio Pellacini, Parag Tole, Donald P. Greenberg
TOG
2002
125views more  TOG 2002»
14 years 9 months ago
Perspective shadow maps
Shadow maps are probably the most widely used means for the generation of shadows, despite their well known aliasing problems. In this paper we introduce perspective shadow maps, ...
Marc Stamminger, George Drettakis