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VC
2002
145views more  VC 2002»
14 years 9 months ago
Visualization and pre-processing of independent finite-element meshes for car crash simulations
The recent transition from meshing the whole model towards the independent meshing of the assembly parts introduced new challenges also in the task of visualizing and pre-processi...
Norbert Frisch, Dirc Rose, Ove Sommer, Thomas Ertl
VC
2010
134views more  VC 2010»
14 years 8 months ago
Detail-driven digital hologram generation
Abstract Digital holography is a technology with a potential to provide realistic 3D images. However, generation of digital holograms is a computationally demanding task. Thus, the...
Ivo Hanák, Martin Janda, Václav Skal...
VC
2010
150views more  VC 2010»
14 years 8 months ago
Reconstruction of B-spline skinning surface from generalized cylinder mesh
We propose a novel method to reconstruct B-spline surfaces from generalized cylindrical meshes by skinning. Skinning is a well known surface creation technique and has been used i...
Ken Yano, Koichi Harada
VC
2010
135views more  VC 2010»
14 years 8 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
VC
2010
146views more  VC 2010»
14 years 8 months ago
View-dependent exploration of massive volumetric models on large-scale light field displays
We report on a light-field display based virtual environment enabling multiple naked-eye users to perceive detailed multi-gigavoxel volumetric models as floating in space, respon...
José Antonio Iglesias Guitián, Enric...