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BC
1998
94views more  BC 1998»
14 years 9 months ago
Quantization of human motions and learning of accurate movements
This paper presents a mathematical model for the learning of accurate human arm movements. Its main features are that the movement is the superposition of smooth submovements, the ...
Etienne Burdet, Theodore E. Milner
CG
1998
Springer
14 years 9 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
TIP
1998
124views more  TIP 1998»
14 years 9 months ago
Texture synthesis via a noncausal nonparametric multiscale Markov random field
Abstract— Our noncausal, nonparametric, multiscale, Markov random field (MRF) model is capable of synthesising and capturing the characteristics of a wide variety of textures, f...
Rupert Paget, I. Dennis Longstaff
VL
1998
IEEE
130views Visual Languages» more  VL 1998»
15 years 2 months ago
SAM - An Animated 3D Programming Language
This article presents the animated visual 3D programming language SAM (Solid Agents in Motion) for parallel systems specification and animation. A SAM program is a set of interact...
Christian Geiger, Wolfgang Müller 0003, Walde...
UML
1998
Springer
15 years 2 months ago
Literate Modelling - Capturing Business Knowledge with the UML
At British Airways, we have found during several large OO projects documented using the UML that non-technical end-users, managers and business domain experts find it difficult to ...
Jim Arlow, Wolfgang Emmerich, John Quinn