Abstract—In this paper, we study perception of intensity incongruence between auditory and visual modalities of synthesized expressions of laughter. In particular, we investigate...
—We propose a novel and general framework, named the multithreading cascade of rotation-invariant histograms of oriented gradients (McRiHOG) for facial expression recognition (FE...
Abstract—We introduce iHEARu-PLAY, a web-based multiplayer game for crowdsourced database collection and – most important – labelling. Existing databases (with speech and vid...
—The work described in this paper is about building a general model capable of simulating human behaviour and emotions using virtual characters. To make the simulation realistic ...
—The perception of emotion is critical for social interactions. Nonlinguistic signals such as those in the human voice and musical instruments are used for communicating emotion....
—Automatic analysis of affect from facial expressions has been extensively studied, but most work has considered only a small set of discrete emotions, typically Ekman’s six ba...
Abstract. Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a playout policy online so as to improve MCTS for GGP...
In Australia, one of the sources of loss of females in the IT education pipeline occurs at the TAFE (college) level. Female students comprise the majority of early TAFE IT courses...
Raina Mason, Graham Cooper, Tim Comber, Anne Hello...
This paper presents a significant change in current electric power grid response and recovery schemes by developing a framework for proactive recovery of electric power assets wit...