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TOG
2012
170views Communications» more  TOG 2012»
13 years 7 months ago
Interactive editing of deformable simulations
We present an interactive animation editor for complex deformable object animations. Given an existing animation, the artist directly manipulates the deformable body at any time f...
Jernej Barbic, Funshing Sin, Eitan Grinspun
TOG
2012
242views Communications» more  TOG 2012»
13 years 7 months ago
Precomputed acceleration noise for improved rigid-body sound
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Jeffrey N. Chadwick, Changxi Zheng, Doug L. James
TOG
2012
234views Communications» more  TOG 2012»
13 years 7 months ago
Fast automatic skinning transformations
Algebra I, II Complex Variables I, II Analysis I, II Awards, Scholarships, Fellowships Received • Back Cover Image, Proceedings of ACM SIGGRAPH, 2011 • New York University Henr...
Alec Jacobson, Ilya Baran, Ladislav Kavan, Jovan P...
TOG
2012
212views Communications» more  TOG 2012»
13 years 7 months ago
Understanding and improving the realism of image composites
Compositing is one of the most commonly performed operations in computer graphics. A realistic composite requires adjusting the appearance of the foreground and background so that...
Su Xue, Aseem Agarwala, Julie Dorsey, Holly E. Rus...
TOG
2012
172views Communications» more  TOG 2012»
13 years 7 months ago
Learning hatching for pen-and-ink illustration of surfaces
Evangelos Kalogerakis, Derek Nowrouzezahrai, Simon...
TOG
2012
193views Communications» more  TOG 2012»
13 years 7 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
TOG
2012
246views Communications» more  TOG 2012»
13 years 7 months ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
TOG
2012
193views Communications» more  TOG 2012»
13 years 7 months ago
Feature-adaptive GPU rendering of Catmull-Clark subdivision surfaces
Matthias Nießner, Charles T. Loop, Mark Meye...
TOG
2012
184views Communications» more  TOG 2012»
13 years 7 months ago
Image melding: combining inconsistent images using patch-based synthesis
Current methods for combining two different images produce visible artifacts when the sources have very different textures and structures. We present a new method for synthesizing...
Soheil Darabi, Eli Shechtman, Connelly Barnes, Dan...