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TOG
2012
160views Communications» more  TOG 2012»
13 years 7 months ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
TOG
2012
171views Communications» more  TOG 2012»
13 years 7 months ago
HelpingHand: example-based stroke stylization
Digital painters commonly use a tablet and stylus to drive software like Adobe Photoshop. A high quality stylus with 6 degrees of freedom (DOFs: 2D position, pressure, 2D tilt, an...
Jingwan Lu, Fisher Yu, Adam Finkelstein, Stephen D...
TOG
2012
307views Communications» more  TOG 2012»
13 years 7 months ago
Ghost SPH for animating water
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
Hagit Schechter, Robert Bridson
TOG
2012
178views Communications» more  TOG 2012»
13 years 7 months ago
Reconstructing the indirect light field for global illumination
Stochastic techniques for rendering indirect illumination suffer from noise due to the variance in the integrand. In this paper, we describe a general reconstruction technique tha...
Jaakko Lehtinen, Timo Aila, Samuli Laine, Fr&eacut...
TOG
2012
205views Communications» more  TOG 2012»
13 years 7 months ago
Diffusion curve textures for resolution independent texture mapping
Xin Sun, Guofu Xie, Yue Dong, Stephen Lin, Weiwei ...
TOG
2012
161views Communications» more  TOG 2012»
13 years 7 months ago
Single-view hair modeling for portrait manipulation
Human hair is known to be very difficult to model or reconstruct. In this paper, we focus on applications related to portrait manipulation and take an application-driven approach...
Menglei Chai, Lvdi Wang, Yanlin Weng, Yizhou Yu, B...
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TOG
2012
172views Communications» more  TOG 2012»
13 years 7 months ago
Physical face cloning
We propose a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions. ...
Bernd Bickel, Peter Kaufmann, Mélina Skoura...
TOG
2012
232views Communications» more  TOG 2012»
13 years 7 months ago
Discovery of complex behaviors through contact-invariant optimization
We present a motion synthesis framework capable of producing a wide variety of important human behaviors that have rarely been studied, including getting up from the ground, crawl...
Igor Mordatch, Emanuel Todorov, Zoran Popovic
TOG
2012
181views Communications» more  TOG 2012»
13 years 7 months ago
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Jie Tan, Greg Turk, C. Karen Liu
TOG
2012
280views Communications» more  TOG 2012»
13 years 7 months ago
What makes Paris look like Paris?
Given a large repository of geotagged imagery, we seek to automatically find visual elements, e.g. windows, balconies, and street signs, that are most distinctive for a certain g...
Carl Doersch, Saurabh Singh, Abhinav Gupta, Josef ...