Sciweavers

108
Voted
GD
2007
Springer
15 years 10 months ago
Multi-circular Layout of Micro/Macro Graphs
We propose a layout algorithm for micro/macro graphs, i.e. relational structures with two levels of detail. While the micro-level graph is given, the macro-level graph is induced b...
Michael Baur, Ulrik Brandes
89
Voted
GD
2007
Springer
15 years 10 months ago
Efficient C-Planarity Testing for Embedded Flat Clustered Graphs with Small Faces
Giuseppe Di Battista, Fabrizio Frati
77
Voted
GD
2007
Springer
15 years 10 months ago
Cyclic Level Planarity Testing and Embedding
Christian Bachmaier, Wolfgang Brunner, Christof K&...
102
Voted
EGH
2007
Springer
15 years 10 months ago
ETC2: texture compression using invalid combinations
Jacob Ström, Martin Pettersson
110
Voted
EGH
2007
Springer
15 years 10 months ago
Exact and error-bounded approximate color buffer compression and decompression
In this paper, we first present a survey of existing color buffer compression algorithms. After that, we introduce a new scheme based on an exactly reversible color transform, si...
Jim Rasmusson, Jon Hasselgren, Tomas Akenine-M&oum...
124
Voted
EGH
2007
Springer
15 years 10 months ago
Accelerating real-time shading with reverse reprojection caching
Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
138
Voted
EGH
2007
Springer
15 years 10 months ago
A hardware-aware debugger for the OpenGL shading language
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated program...
Magnus Strengert, Thomas Klein, Thomas Ertl
90
Voted
EGH
2007
Springer
15 years 10 months ago
A hardware redundancy and recovery mechanism for reliable scientific computation on graphics processors
Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron
133
Voted
EGH
2007
Springer
15 years 10 months ago
Scan primitives for GPU computing
The scan primitives are powerful, general-purpose data-parallel primitives that are building blocks for a broad range of applications. We describe GPU implementations of these pri...
Shubhabrata Sengupta, Mark Harris, Yao Zhang, John...