We present a novel technique, termed attached shadow coding, for estimating surface normals from shadows when the reflectance and lighting conditions are unknown. Our key idea is ...
Pursuing new display techniques based on insights into human visual perception can reveal new possibilities for visual information devices. Here, we propose a novel information pr...
—Imaging of objects under variable lighting directions is an important and frequent practice in computer vision, machine vision, and image-based rendering. Methods for such imagi...
Yoav Y. Schechner, Shree K. Nayar, Peter N. Belhum...
This paper discusses the functionality of GraphicsMentor. GraphicsMentor permits a student to modify many parameters of the camera, objects, and light sources interactively, and t...
The appearance of an object depends on both the viewpoint from which it is observed and the light sources by which it is illuminated. If the appearance of two objects is never iden...
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialias...
We present a fast, robust, and low cost pupil detection technique that uses two near infra red time multiplexed light sources synchronized with the camera frame rate. The two ligh...
Carlos Hitoshi Morimoto, David Koons, Arnon Amir, ...
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
We present a novel shadow map parameterization to reduce perspective aliasing artifacts for both point and directional light sources. We derive the aliasing error equations for bo...
Brandon Lloyd, Naga K. Govindaraju, Cory Quammen, ...