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VC
2010
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14 years 7 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
88
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SIGGRAPH
2010
ACM
15 years 1 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...