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AMDO
2004
Springer
13 years 11 months ago
Real Time Segmentation and Tracking of Face and Hands in VR Applications
We describe a robust real-time 3D tracking system of the extreme limbs of the upper human body, i.e., the hands and the face. The goal of the system is that it can be used as a per...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
AMDO
2004
Springer
13 years 11 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas
AMDO
2004
Springer
13 years 11 months ago
Neuroanatomy Registration: An Algebraic-Topology Based Approach
In this paper, a method for image deformation is presented. It is based upon decomposition of the deformation problem into basic physical laws. Unlike other methods that solve a di...
Layachi Bentabet, Djemel Ziou
AMDO
2004
Springer
13 years 11 months ago
Image Cues Fusion for Object Tracking Based on Particle Filter
Particle filter is a powerful algorithm to deal with non-linear and non-Gaussian tracking problems. However the algorithm relying only upon one image cue often fails in challengin...
Peihua Li, François Chaumette
AMDO
2004
Springer
13 years 11 months ago
Human Body Analysis with Biomechanics Criteria
Today in many applications the study of human movement using a computer vision and graphics techniques is very useful. One of these applications is the three-dimensional reconstruc...
Jose Maria Buades Rubio, Francisco J. Perales L&oa...
Computer Graphics
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