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RT
2004
Springer
13 years 10 months ago
Light Space Perspective Shadow Maps
In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specifi...
Michael Wimmer, Daniel Scherzer, Werner Purgathofe...
RT
2004
Springer
13 years 10 months ago
Bixels: Picture Samples with Sharp Embedded Boundaries
Pixels store a digital image as a grid of point samples that can reconstruct a limited-bandwidth continuous 2-D source image. Although convenient for anti-aliased display, these b...
Jack Tumblin, Prasun Choudhury
RT
2004
Springer
13 years 10 months ago
PointWorks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments
ks: Abstraction and Rendering of Sparsely Scanned Outdoor Environments Hui Xu, Nathan Gossett and Baoquan Chen University of Minnesota Digital Technology Center at Twin Cities † ...
Hui Xu, Nathan Gossett, Baoquan Chen
RT
2004
Springer
13 years 10 months ago
Anti-aliasing and Continuity with Trapezoidal Shadow Maps
This paper proposes a new shadow map technique termed trapezoidal shadow maps to calculate high quality shadows in real-time applications. To address the resolution problem of the...
Tobias Martin, Tiow Seng Tan
RT
2004
Springer
13 years 10 months ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali
Computer Graphics
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