Sciweavers

CGI
2004
IEEE
13 years 9 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
CGI
2004
IEEE
13 years 9 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
CGI
2004
IEEE
13 years 9 months ago
BlobTree Trees
In recent years several methods for modeling botanical trees have been proposed. The geometry and topology of tree skeletons can be well described by L-systems; however, there are...
Callum Galbraith, Peter MacMurchy, Brian Wyvill
CGI
2004
IEEE
13 years 9 months ago
Point Set Surface Editing Techniques Based on Level-Sets
In this paper we articulate a new modeling paradigm for both local and global editing on complicated point set surfaces of arbitrary topology. In essence, the proposed technique l...
Xiaohu Guo, Jing Hua, Hong Qin
CGI
2004
IEEE
13 years 9 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
Computer Graphics
Top of PageReset Settings