Sciweavers

GRAPHICSINTERFACE
2001
13 years 6 months ago
Universal Rendering Sequences for Transparent Vertex Caching of Progressive Meshes
We present methods to generate rendering sequences for triangle meshes which preserve mesh locality as much as possible. This is useful for maximizing vertex reuse when rendering ...
Alexander Bogomjakov, Craig Gotsman
GRAPHICSINTERFACE
2001
13 years 6 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Topological Noise Removal
Meshes obtained from laser scanner data often contain topological noise due to inaccuracies in the scanning and merging process. This topological noise complicates subsequent oper...
Igor Guskov, Zoë J. Wood
GRAPHICSINTERFACE
2001
13 years 6 months ago
The Rayset and Its Applications
In this paper, a novel concept, rayset, is proposed. A new image based representation, object centered concentric mosaics (OCCM), is derived based on this concept. The rayset is a...
Minglun Gong, Yee-Hong Yang
GRAPHICSINTERFACE
2004
13 years 6 months ago
Transfer Functions on a Logarithmic Scale for Volume Rendering
Manual opacity transfer function editing for volume rendering can be a difficult and counter-intuitive process. This paper proposes a logarithmically scaled editor, and argues tha...
Simeon Potts, Torsten Möller
GRAPHICSINTERFACE
2004
13 years 6 months ago
Perspective Accurate Splatting
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous meth...
Matthias Zwicker, Jussi Räsänen, Mario B...
GRAPHICSINTERFACE
2004
13 years 6 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
GRAPHICSINTERFACE
2004
13 years 6 months ago
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
Daniel Weiskopf, Thomas Ertl
GRAPHICSINTERFACE
2004
13 years 6 months ago
Interactive Virtual Materials
In this paper we present a fast and robust approach for simulating elasto-plastic materials and fracture in real time. Our method extends the warped stiffness finite element appro...
Matthias Müller, Markus H. Gross
GRAPHICSINTERFACE
2004
13 years 6 months ago
The Effects of Feedback on Targeting with Multiple Moving Targets
A number of task settings involve selection of objects from dynamic visual environments with multiple moving targets. Target selection is difficult in these settings because objec...
David Mould, Carl Gutwin