Sciweavers

GRAPHICSINTERFACE
2004
13 years 6 months ago
View Direction, Surface Orientation and Texture Orientation for Perception of Surface Shape
Textures are commonly used to enhance the representation of shape in non-photorealistic rendering applications such as medical drawings. Textures that have elongated linear elemen...
Graeme Sweet, Colin Ware
GRAPHICSINTERFACE
2004
13 years 6 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
GRAPHICSINTERFACE
2004
13 years 6 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
GRAPHICSINTERFACE
2004
13 years 6 months ago
Decoupling BRDFs from Surface Mesostructures
We present a technique for the easy acquisition of realistic materials and mesostructures, without acquiring the actual BRDF. The method uses the observation that under certain ci...
Jan Kautz, Mirko Sattler, Ralf Sarlette, Reinhard ...
GRAPHICSINTERFACE
2004
13 years 6 months ago
Dihedral Escherization
"Escherization" [9] is a process that finds an Escher-like tiling of the plane from tiles that resemble a user-supplied goal shape. We show how the original Escherizatio...
Craig S. Kaplan, David Salesin
GRAPHICSINTERFACE
2004
13 years 6 months ago
Radiosity on Graphics Hardware
Radiosity is a widely used technique for global illumination. Typically the computation is performed offline and the result is viewed interactively. We present a technique for com...
Greg Coombe, Mark J. Harris, Anselmo Lastra
GRAPHICSINTERFACE
2004
13 years 6 months ago
Revisiting Display Space Management: Understanding Current Practice to Inform Next-generation Design
Most modern computer systems allow the user to control the space allocated to interfaces through a window system. While much of the understanding of how people interact with windo...
Dugald Ralph Hutchings, John T. Stasko
GRAPHICSINTERFACE
2004
13 years 6 months ago
Exploring Gradient-Based Face Navigation Interfaces
We have created a gradient-based face navigation interface that allows users to explore a large face space based on an eigenface technique. This approach to synthesizing faces con...
Tzu-Pei Grace Chen, Sidney Fels
GRAPHICSINTERFACE
2004
13 years 6 months ago
Hardware Accelerated Per-Pixel Displacement Mapping
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
GRAPHICSINTERFACE
2004
13 years 6 months ago
Improving Menu Placement Strategies for Pen Input
We investigate menu selection in circular and rectangular pop-up menus using stylus-driven direct input on horizontal and vertical display surfaces. An experiment measured perform...
Mark S. Hancock, Kellogg S. Booth