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GRAPHICSINTERFACE
2001
13 years 6 months ago
Interacting with Image Sequences: Detail-in-Context and Thumbnails
An image sequence is a series of interrelated images. To enable navigation of large image sequences, many current software packages display small versions of the images, called th...
Oliver Kuederle, Kori Inkpen, M. Stella Atkins, M....
GRAPHICSINTERFACE
2001
13 years 6 months ago
Truly Selective Refinement of Progressive Meshes
This paper presents a novel selective refinement scheme of progressive meshes. In previous schemes, topology information in the neighborhood of a collapsed edge is stored in the a...
Junho Kim, Seungyong Lee
GRAPHICSINTERFACE
2001
13 years 6 months ago
Hardware Accelerated Displacement Mapping for Image Based Rendering
In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosin...
Jan Kautz, Hans-Peter Seidel
GRAPHICSINTERFACE
2001
13 years 6 months ago
3D Mesh Compression Using Fixed Spectral Bases
We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The...
Zachi Karni, Craig Gotsman
GRAPHICSINTERFACE
2001
13 years 6 months ago
Geometry-based Muscle Modeling for Facial Animation
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can intera...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
GRAPHICSINTERFACE
2001
13 years 6 months ago
Interactive Volume Rendering based on a "Bubble Model"
Balázs Csébfalvi, Eduard Grölle...
GRAPHICSINTERFACE
2001
13 years 6 months ago
View-Dependent Particles for Interactive Non-Photorealistic Rendering
Derek Cornish, Andrea Rowan, David P. Luebke
GRAPHICSINTERFACE
2001
13 years 6 months ago
Simplification and Real-time Smooth Transitions of Articulated Meshes
Simplification techniques have mainly been applied on static models. However in movie and game industries, many models are designed to be animated. We extend the progressive mesh ...
Jocelyn Houle, Pierre Poulin
GRAPHICSINTERFACE
2001
13 years 6 months ago
Assisted Visualization of E-Commerce Auction Agents
This paper describes the integration of perceptual guidelines from human vision with an AI-based mixed-initiative search technique. The result is a visualization assistant, a syst...
Christopher G. Healey, Robert St. Amant, Jiae Chan...