Sciweavers

GRAPHICSINTERFACE
2004
13 years 6 months ago
A Comparison of Fisheye Lenses for Interactive Layout Tasks
Interactive fisheye views allow users to edit data and manipulate objects through the distortion lens. Although several varieties of fisheye lens exist, little is known about how ...
Carl Gutwin, Chris Fedak
GRAPHICSINTERFACE
2004
13 years 6 months ago
Compressed Multisampling for Efficient Hardware Edge Antialiasing
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Philippe Beaudoin, Pierre Poulin
GRAPHICSINTERFACE
2004
13 years 6 months ago
Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques
Mobile devices with small screens are becoming more common, and will soon be powerful enough to run desktop software. However, the large interfaces of desktop applications do not ...
Carl Gutwin, Chris Fedak
GRAPHICSINTERFACE
2004
13 years 6 months ago
Haptic Interaction with Fluid Media
We present a method for integrating force feedback with interactive fluid simulation. We use the method described to generate haptic display of an incompressible NavierStokes flui...
William V. Baxter III, Ming C. Lin
GRAPHICSINTERFACE
2004
13 years 6 months ago
Segmenting Motion Capture Data into Distinct Behaviors
Much of the motion capture data used in animations, commercials, and video games is carefully segmented into distinct motions either at the time of capture or by hand after the ca...
Jernej Barbic, Alla Safonova, Jia-Yu Pan, Christos...
GRAPHICSINTERFACE
2004
13 years 6 months ago
Remote Collaboration Using Augmented Reality Videoconferencing
This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference modul...
István Barakonyi, Tamer Fahmy, Dieter Schma...
GRAPHICSINTERFACE
2004
13 years 6 months ago
Object Pointing: A Complement to Bitmap Pointing in GUIs
Pointing, a cornerstone of our graphical user interfaces, has been conceptualized and implemented so far as the act of selecting pixels in bitmap displays. We show that the curren...
Yves Guiard, Renaud Blanch, Michel Beaudouin-Lafon
GRAPHICSINTERFACE
2004
13 years 6 months ago
Interactive Image-Based Exploded View Diagrams
We present a system for creating interactive exploded view diagrams using 2D images as input. This imagebased approach enables us to directly support arbitrary rendering styles, e...
Wilmot Li, Maneesh Agrawala, David Salesin
GRAPHICSINTERFACE
2007
13 years 6 months ago
Point-based stream surfaces and path surfaces
We introduce a point-based algorithm for computing and rendering stream surfaces and path surfaces of a 3D flow. The points are generated by particle tracing, and an even distrib...
Tobias Schafhitzel, Eduardo Tejada, Daniel Weiskop...
GRAPHICSINTERFACE
2007
13 years 6 months ago
Progressive multiples for communication-minded visualization
This paper describes a communication-minded visualization called progressive multiples that supports both the forensic analysis and presentation of multidimensional event data. We...
Doantam Phan, Andreas Paepcke, Terry Winograd