Sciweavers

3DUI
2015
9views more  3DUI 2015»
10 years 1 months ago
Creating an impression of virtual liquid by modeling Japanese sake bottle vibrations
It is known that visual, auditory, and tactile modalities affect the experiences of eating and drinking. One such example is the “glug” sound and vibration from a Japanese sak...
Sakiko Ikeno, Ryuta Okazaki, Taku Hachisu, Hiroyuk...
98
Voted
3DUI
2015
23views more  3DUI 2015»
10 years 1 months ago
Mapping 2D input to 3D immersive spatial augmented reality
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mobile phones, trackballs, or computer mice, to 3D multi-projector spatial augmen...
Michael R. Marner, Ross T. Smith, Bruce H. Thomas
3DUI
2015
18views more  3DUI 2015»
10 years 1 months ago
Finger-based manipulation in immersive spaces and the real world
Immersive environments that approximate natural interaction with physical 3D objects are designed to increase the user’s sense of presence and improve performance by allowing us...
Emmanuelle Chapoulie, Theophanis Tsandilas, Lora O...
107
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3DUI
2015
15views more  3DUI 2015»
10 years 1 months ago
IDS: The intent driven selection method for natural user interfaces
We present a new selection technique that facilitates the use of natural hand gestures for virtual object manipulation in 3D. Our method supports the use of 3D imaging techniques ...
Frol Periverzov, Horea Ilies
3DUI
2015
14views more  3DUI 2015»
10 years 1 months ago
Learning from rehabilitation: A bi-manual interface approach
Providing portable and affordable virtual reality systems for upper limb stroke rehabilitation is still a challenge. Here we present a simple user interface that allows the integr...
Simon Hoermann, Jonny M. Collins, Holger Regenbrec...