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SI3D
2012
ACM
14 years 2 months ago
Delta radiance transfer
Bradford James Loos, Derek Nowrouzezahrai, Wojciec...
SI3D
2012
ACM
14 years 2 months ago
Fast, effective BVH updates for animated scenes
Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
215
Voted
SI3D
2012
ACM
14 years 2 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
206
Voted
SI3D
2012
ACM
14 years 2 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
SI3D
2012
ACM
14 years 2 months ago
Surface based anti-aliasing
We present surface based anti-aliasing (SBAA), a new approach to real-time anti-aliasing for deferred renderers that improves the performance and lowers the memory requirements fo...
Marco Salvi, Kiril Vidimce