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SI3D
2012
ACM
14 years 2 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
SI3D
2012
ACM
14 years 2 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
SI3D
2012
ACM
14 years 2 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
SI3D
2012
ACM
14 years 2 months ago
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction
Shading complex materials such as acquired reflectances in multilight environments is computationally expensive. Estimating the shading integral requires multiple samples of the ...
Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent...
SEMWEB
2012
Springer
14 years 2 months ago
How to deal with massively heterogeneous cultural heritage data - lessons learned in CultureSampo
Abstract. This paper presents the CultureSampo system from the viewpoint of publishing heterogeneous linked data as a service. Discussed are the problems of converting legacy data ...
Eetu Mäkelä, Eero Hyvönen, Tuukka R...