Sciweavers

AIPS
2007
15 years 8 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
AIPS
2007
15 years 8 months ago
FF-Replan: A Baseline for Probabilistic Planning
Sung Wook Yoon, Alan Fern, Robert Givan
AIPS
2007
15 years 8 months ago
Act Local, Think Global: Width Notions for Tractable Planning
Many of the benchmark domains in AI planning are tractable on an individual basis. In this paper, we seek a theoretical, domain-independent explanation for their tractability. We ...
Hubie Chen, Omer Giménez
AIIDE
2008
15 years 8 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas