Sciweavers

AIIDE
2008
15 years 8 months ago
Otello: A Next-Generation Reputation System for Humans and NPCs
This paper introduces Online Alchemy's Otello technology as a way to enable reputational capabilities beyond any found in games or other online social contexts today. This te...
Michael Sellers
AIPS
2007
15 years 8 months ago
Context-Aware Logistic Routing and Scheduling
In context-aware route planning, agents have to plan their route on a common infrastructure in such a way that plans made by other agents are not invalidated, and no conflicts ar...
Adriaan ter Mors, Jonne Zutt, Cees Witteveen
AIPS
2007
15 years 8 months ago
Cost-Sharing Approximations for h+
Relaxations based on (either complete or partial) ignoring delete effects of the actions provide the basis for some seminal classical planning heuristics. However, the palette of ...
Vitaly Mirkis, Carmel Domshlak
AIIDE
2008
15 years 8 months ago
Constructing Complex NPC Behavior via Multi-Objective Neuroevolution
It is difficult to discover effective behavior for NPCs automatically. For instance, evolutionary methods can learn sophisticated behaviors based on a single objective, but realis...
Jacob Schrum, Risto Miikkulainen
AIPS
2007
15 years 8 months ago
Planning with Diversified Models for Fault-Tolerant Robots
Benjamin Lussier, Matthieu Gallien, Jér&eac...