Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
We present an any-time concurrent probabilistic temporal planner that includes continuous and discrete uncertainties and metric functions. Our approach is a direct policy search t...
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
Several researchers have shown that the efficiency of value iteration, a dynamic programming algorithm for Markov decision processes, can be improved by prioritizing the order of...