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AIIDE
2008
15 years 8 months ago
The Rise of Potential Fields in Real Time Strategy Bots
Bots for Real Time Strategy (RTS) games are challenging to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while at the s...
Johan Hagelbäck, Stefan J. Johansson
AIPS
2007
15 years 8 months ago
Concurrent Probabilistic Temporal Planning with Policy-Gradients
We present an any-time concurrent probabilistic temporal planner that includes continuous and discrete uncertainties and metric functions. Our approach is a direct policy search t...
Douglas Aberdeen, Olivier Buffet
AIIDE
2008
15 years 8 months ago
Direction Maps for Cooperative Pathfinding
Cooperative behavior is a desired trait in many fields from computer games to robotics. Yet, achieving cooperative behavior is often difficult, as maintaining shared information a...
M. Renee Jansen, Nathan R. Sturtevant
155
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AIPS
2007
15 years 8 months ago
Prioritizing Bellman Backups without a Priority Queue
Several researchers have shown that the efficiency of value iteration, a dynamic programming algorithm for Markov decision processes, can be improved by prioritizing the order of...
Peng Dai, Eric A. Hansen