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AIPS
2007
15 years 8 months ago
Transformational Planning for Everyday Activity
We propose an approach to transformational planning and learning of everyday activity. This approach is targeted at autonomous robots that are to perform complex activities such a...
Armin Müller, Alexandra Kirsch, Michael Beetz
AIIDE
2008
15 years 8 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
AIPS
2007
15 years 8 months ago
itSIMPLE 2.0: An Integrated Tool for Designing Planning Domains
A great effort has been made today in the area of Artificial Intelligence for defining reliable automated planning systems that can be applied in real life applications. That le...
Tiago Stegun Vaquero, Victor Romero, Flavio Tonida...
AIIDE
2008
15 years 8 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
AIPS
2007
15 years 8 months ago
Towards a Heuristic for Scheduling the James Webb Space Telescope
Scheduling the James Webb Space Telescope (JWST) requires modeling and minimizing the buildup of angular momentum of the spacecraft. Accounting for momentum management is expected...
Mark E. Giuliano, Reiko Rager, Nazma Ferdous