Sciweavers

AIIDE
2008
15 years 8 months ago
A Cover-Based Approach to Multi-Agent Moving Target Pursuit
We explore the task of designing an efficient multi-agent system that is capable of capturing a single moving target, assuming that every agent knows the location of all agents on...
Alejandro Isaza, Jieshan Lu, Vadim Bulitko, Russel...
AIPS
2007
15 years 8 months ago
Managing Personal Tasks with Time Constraints and Preferences
This paper treats the problem of managing personal tasks, through an adaptation of the Squeaky Wheel Optimization (SWO) framework, enhanced with powerful heuristics and full const...
Ioannis Refanidis
AIIDE
2008
15 years 8 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...