Sciweavers

AIIDE
2008
15 years 9 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
AIPS
2007
15 years 9 months ago
The Manpower Allocation Problem with Time Windows and Job-Teaming Constraints
The Manpower Allocation Problem with Time Windows, Job-Teaming Constraints and a limited number of teams (mMAPTWTC) is a crew scheduling problem faced in several different context...
Anders Dohn, Esben Kolind, Jens Clausen
AIIDE
2008
15 years 9 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
AIPS
2007
15 years 9 months ago
FF + FPG: Guiding a Policy-Gradient Planner
Olivier Buffet, Douglas Aberdeen