We present a robust real-time hair simulation method using hair meshes. Leveraging existing simulation models for sheet-based cloth, we introduce a volumetric force model for inco...
Digital image editing is usually an iterative process; users repetitively perform short sequences of operations, undo them and then redo them using history navigation tools. In ou...
We present novel techniques to accelerate the computation of impulse responses for interactive sound rendering. Our formulation is based on geometric acoustic algorithms that use ...
In this paper, we incorporate ductile fracture into the clustered shape matching simulation framework for deformable bodies, thus filling a gap in the shape matching literature. ...
Ben Jones, April Martin, Joshua A. Levine, Tamar S...
Instant Radiosity and its derivatives are interactive methods for efficiently estimating global (indirect) illumination. They represent the last indirect bounce of illumination b...