Sciweavers

SI3D
2016
ACM
10 years 19 days ago
A phenomenological scattering model for order-independent transparency
Translucent objects such as fog, smoke, glass, ice, and liquids are pervasive in cinematic environments because they frame scenes in depth and create visually compelling shots. Un...
Morgan McGuire, Michael Mara
SI3D
2016
ACM
10 years 19 days ago
SSVDAGs: symmetry-aware sparse voxel DAGs
Voxelized representations of complex 3D scenes are widely used nowadays to accelerate visibility queries in many GPU rendering techniques. Since GPU memory is limited, it is impor...
Alberto Jaspe Villanueva, Fabio Marton, Enrico Gob...
SI3D
2016
ACM
10 years 19 days ago
Dynamically balanced and plausible trajectory planning for human-like characters
We present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we ...
Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicol...
SI3D
2016
ACM
10 years 19 days ago
Exploiting coherence in time-varying voxel data
Viktor Kämpe, Sverker Rasmuson, Markus Billet...