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DIGRA
2005
Springer
15 years 2 months ago
Playing Audio-only Games: A compendium of interacting with virtual, auditory Worlds
Talking about games refers in today’s world often to the play of audio-visual computer games. Since their
Niklas Röber, Maic Masuch
DIGRA
2005
Springer
15 years 2 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
DIGRA
2005
Springer
15 years 2 months ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
DIGRA
2005
Springer
15 years 2 months ago
Girls Creating Games: Challenging Existing Assumptions about Game Content
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
Jill Denner, Steven Bean, Linda L. Werner
Computer Graphics
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