120
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DIGRA
15 years 10 months ago
2005 Springer
Talking about games refers in today’s world often to the play of audio-visual computer games. Since their
171
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DIGRA
15 years 10 months ago
2005 Springer
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
167
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DIGRA
15 years 10 months ago
2005 Springer
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
138
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DIGRA
15 years 10 months ago
2005 Springer
In a reinforcing cycle, few females create games and fewer girls than boys play games. In this paper, we increase our understanding of what girls like about games and gaming by de...
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