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HIPEAC
2005
Springer
15 years 2 months ago
A Single (Unified) Shader GPU Microarchitecture for Embedded Systems
We present and evaluate the TILA-rin GPU microarchitecture for embedded systems using the ATTILA GPU simulation framework. We use a trace from an execution of the Unreal Tournament...
Victor Moya Del Barrio, Carlos González, Jo...
HIPEAC
2005
Springer
15 years 2 months ago
Arc3D: A 3D Obfuscation Architecture
In DRM domain, the adversary has complete control of the computing node - supervisory privileges along with full physical as well as architectural object observational capabilities...
Mahadevan Gomathisankaran, Akhilesh Tyagi
HIPEAC
2005
Springer
15 years 2 months ago
Power Aware External Bus Arbitration for System-on-a-Chip Embedded Systems
Abstract. Power efficiency has become a key design trade-off in embedded system designs. For system-on-a-chip embedded systems, an external bus interconnects embedded processor co...
Ke Ning, David R. Kaeli
HIPEAC
2005
Springer
15 years 2 months ago
Dynamic Code Region (DCR) Based Program Phase Tracking and Prediction for Dynamic Optimizations
Detecting and predicting a program’s execution phases are crucial to dynamic optimizations and dynamically adaptable systems. This paper shows that a phase can be associated with...
Jinpyo Kim, Sreekumar V. Kodakara, Wei-Chung Hsu, ...
HIPEAC
2005
Springer
15 years 2 months ago
Garbage Collection Hints
This paper shows that Appel-style garbage collectors often make suboptimal decisions both in terms of when and how to collect. We argue that garbage collection should be done when ...
Dries Buytaert, Kris Venstermans, Lieven Eeckhout,...
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