313
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VISUALIZATION
15 years 10 months ago
2005 IEEE 225
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VISUALIZATION
15 years 10 months ago
2005 IEEE 150
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VISUALIZATION
15 years 10 months ago
2005 IEEE
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
230
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VISUALIZATION
15 years 10 months ago
2005 IEEE 218
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VISUALIZATION
15 years 10 months ago
2005 IEEE |