220
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CANDC
14 years 4 months ago
2011 ACM
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
167
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CANDC
14 years 4 months ago
2011 ACM
Science-fiction and fantasy stories often contain objects never envisioned previously. Inventing gadgets like lightsabers or mythical creatures like griffins is a creative task. T...
183
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CANDC
14 years 4 months ago
2011 ACM
In this paper we discuss the role of open-source hardware in supporting creativity. We use the case study of an opensource FM radio and explore the modes of creation that emerged ...
155
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CANDC
14 years 4 months ago
2011 ACM
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
197
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CANDC
14 years 4 months ago
2011 ACM
This paper describes a computerized aesthetic composition task that is based on a “creativity as search” metaphor. The technique collects detailed, moment-to-moment data about...
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