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340
Voted
ACG
2015
Springer
9 years 10 months ago
Playout Policy Adaptation for Games
Abstract. Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a playout policy online so as to improve MCTS for GGP...
Tristan Cazenave
215
Voted
ACG
2015
Springer
9 years 11 months ago
LinUCB Applied to Monte-Carlo Tree Search
UCT is a standard method of Monte Carlo tree search (MCTS) algorithms, which have been applied to various domains and have achieved remarkable success. This study proposes a family...
Yusaku Mandai, Tomoyuki Kaneko
143
Voted
ACG
2015
Springer
9 years 11 months ago
A Comparative Review of Skill Assessment: Performance, Prediction and Profiling
Guy Haworth, Tamal Biswas, Kenneth W. Regan
141
Voted
ACG
2015
Springer
9 years 11 months ago
Boundary Matching for Interactive Sprouts
The simplicity of the pen-and-paper game Sprouts hides a surprising combinatorial complexity. We describe an optimisation called boundary matching that accommodates this complexity...
Cameron Browne
136
Voted
ACG
2015
Springer
9 years 11 months ago
Draws, Zugzwangs, and PSPACE-Completeness in the Slither Connection Game
Two features set slither apart from other connection games. Previously played stones can be relocated and some stone configurations are forbidden. We show that the interplay of th...
Edouard Bonnet, Florian Jamain, Abdallah Saffidine
Computer Graphics
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