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ACG
2015
Springer
10 years 3 months ago
Playout Policy Adaptation for Games
Abstract. Monte Carlo Tree Search (MCTS) is the state of the art algorithm for General Game Playing (GGP). We propose to learn a playout policy online so as to improve MCTS for GGP...
Tristan Cazenave
315
Voted
ACG
2015
Springer
10 years 4 months ago
LinUCB Applied to Monte-Carlo Tree Search
UCT is a standard method of Monte Carlo tree search (MCTS) algorithms, which have been applied to various domains and have achieved remarkable success. This study proposes a family...
Yusaku Mandai, Tomoyuki Kaneko
ACG
2015
Springer
10 years 4 months ago
Boundary Matching for Interactive Sprouts
The simplicity of the pen-and-paper game Sprouts hides a surprising combinatorial complexity. We describe an optimisation called boundary matching that accommodates this complexity...
Cameron Browne
226
Voted
ACG
2015
Springer
10 years 4 months ago
A Comparative Review of Skill Assessment: Performance, Prediction and Profiling
Guy Haworth, Tamal Biswas, Kenneth W. Regan
212
Voted
ACG
2015
Springer
10 years 4 months ago
Development of a Program for Playing Progressive Chess
We present the design of a computer program for playing Progressive Chess. In this game, rather than just making one move per turn, players play progressively longer series of move...
Vito Janko, Matej Guid
Computer Graphics
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