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ISMAR
2007
IEEE
16 years 13 days ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
ISMAR
2006
IEEE
16 years 5 days ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...
CHI
2006
ACM
16 years 6 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
141
Voted
ISMAR
2007
IEEE
16 years 13 days ago
Visual Hints for Tangible Gestures in Augmented Reality
Tangible Augmented Reality (AR) systems imbue physical objects with the ability to act and respond in new ways. In particular, physical objects and gestures made with them gain me...
Sean White, Levi Lister, Steven Feiner
173
Voted
ISMAR
2007
IEEE
16 years 13 days ago
Visually Elegant and Robust Semi-Fiducials for Geometric Registration in Mixed Reality
This paper describes a novel image-based geometric registration method using visually elegant and robust semi-fiducial markers in mixed reality (MR). Most traditional visual marke...
Ryuhei Tenmoku, Yusuke Yoshida, Fumihisa Shibata, ...