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» 3D Shape Representation: Transforming Polygons into Voxels
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SI3D
2010
ACM
15 years 4 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
CGF
2007
157views more  CGF 2007»
14 years 11 months ago
Mesh Segmentation via Spectral Embedding and Contour Analysis
We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...
Rong Liu, Hao Zhang 0002
COMPUTING
2007
97views more  COMPUTING 2007»
14 years 11 months ago
Multiresolution morphing for planar curves
We present a multiresolution morphing algorithm using “as-rigid-as-possible” shape interpolation combinedwithanangle-lengthbasedmultiresolutiondecompositionofsimple2Dpiecewise...
Stefanie Hahmann, Georges-Pierre Bonneau, Baptiste...
TOG
2008
239views more  TOG 2008»
14 years 11 months ago
Skeleton extraction by mesh contraction
eleton is a very useful 1D structure to abstract the geometry and topology of a 3D object. Extraction of curve-skeletons is a fundamental problem in computer graphics, visualizatio...
Oscar Kin-Chung Au, Chiew-Lan Tai, Hung-Kuo Chu, D...
SGP
2003
15 years 29 days ago
High-Pass Quantization for Mesh Encoding
Any quantization introduces errors. An important question is how to suppress their visual effect. In this paper we present a new quantization method for the geometry of 3D meshes,...
Olga Sorkine, Daniel Cohen-Or, Sivan Toledo