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» 3D Trajectories from a Single Viewpoint using Shadows
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ECCV
2006
Springer
15 years 11 months ago
Retexturing Single Views Using Texture and Shading
We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Ryan White, David A. Forsyth
ICCV
2009
IEEE
14 years 7 months ago
Tracking a large number of objects from multiple views
We propose a multi-object multi-camera framework for tracking large numbers of tightly-spaced objects that rapidly move in three dimensions. We formulate the problem of finding co...
Zheng Wu, Nickolay I. Hristov, Tyson L. Hedrick, T...
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CGF
2008
340views more  CGF 2008»
14 years 9 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
ICIP
2008
IEEE
15 years 11 months ago
A lightweight multiview tracked person descriptor for camera sensor networks
We present a simple multiple view 3D model for object tracking and identification in camera networks. Our model is composed of 8 distinct views in the interval 0, 7 4 . Each of th...
Michael J. Quinn, Thomas Kuo, B. S. Manjunath
SI3D
2010
ACM
15 years 4 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan