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» A Categorical Model for the Geometry of Interaction
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107
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CG
2005
Springer
15 years 20 days ago
A simple normal enhancement technique for interactive non-photorealistic renderings
We present a simple technique to improve the perception of an object's shape. Bump mapping is well known in the computer graphics community for providing the impression of sm...
Paolo Cignoni, Roberto Scopigno, Marco Tarini
96
Voted
ICCV
2009
IEEE
16 years 5 months ago
Estimating Contact Dynamics
Motion and interaction with the environment are fundamentally intertwined. Few people-tracking algorithms exploit such interactions, and those that do assume that surface geomet...
Marcus A. Brubaker Leonid Sigal David J. Fleet
82
Voted
ECIS
2001
15 years 2 months ago
Model and architecture for a virtual one stop public administration
The goal of this research was to develop a model of architecture for a virtual one-stop public administration. The first part of our work was to collect data during a six-month su...
Olivier Glassey
CGF
2005
84views more  CGF 2005»
15 years 20 days ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
110
Voted
SMA
2006
ACM
101views Solid Modeling» more  SMA 2006»
15 years 6 months ago
A higher dimensional formulation for robust and interactive distance queries
We present an efficient and robust algorithm for computing the minimum distance between a point and freeform curve or surface by lifting the problem into a higher dimension. This...
Joon-Kyung Seong, David E. Johnson, Elaine Cohen