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» A Distributed 3D Graphics Library
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SI3D
2010
ACM
15 years 2 months ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
ICPADS
2010
IEEE
14 years 7 months ago
GMH: A Message Passing Toolkit for GPU Clusters
Driven by the market demand for high-definition 3D graphics, commodity graphics processing units (GPUs) have evolved into highly parallel, multi-threaded, many-core processors, whi...
Jie Chen, William A. Watson III, Weizhen Mao
CVPR
2010
IEEE
14 years 9 months ago
Point-based non-rigid surface registration with accuracy estimation
This article presents a new method for non-rigid surface registration between a surface model and a surface of an internal organ in a given 3D medical image. The surface is repres...
Hidekata Hontani, Wataru Watanabe
VRML
1999
ACM
15 years 1 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
VISSYM
2004
14 years 10 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci