Abstract. In this paper we present a coarse-grained parallel algorithm, CONQUEST, for constructing boundederror summaries of high-dimensional binary attributed data in a distribute...
For lighting simulations in architecture there is the need for correct illumination calculation of virtual scenes. The Radiance Synthetic Imaging System delivers an excellent solut...
We consider efficient strategies for the parallel and distributed computation of large sets of multivariate integrals. These arise in many applications such as computational chem...
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
We present a compiler optimization approach that uses the simulated evolution (SE) paradigm to enhance the finish time of heuristically scheduled computations with communication t...